![]() ![]() The Hantu cannot turn on the fuse box, and has a doubled chance of turning it off.Occasionally use a special ability to drain the sanity of nearby players by 25%. ![]() Chase players in line-of-sight further than 3 metres at a fixed speed of 2.5 m/s.The Jinn will never turn off the fuse box directly (but it can still trip).Some ghosts have special interactions or abilities concerning the fuse box: The ghost must be nearby for this to happen. Where applicable, ghosts can also interact with the fuse box's door. This will generate an EMF Level 2 reading at the fuse box, with a 25% chance for this to be EMF Level 5 for ghosts with this evidence. Most ghosts can turn on and off the fuse box. When a ghost performs an interaction, it has a chance of interacting with the fuse box remotely. When it is off, the temperature will slowly drop to the ambient temperature, depending on the weather. When it is on, the temperature within indoor areas will slowly rise to about 18☌ (64.4☏). Temperature is affected by the fuse box's state. If the number of lights turned on is greater than the limit, the fuse box will instantly trip (turn off), as well as all light switches and lamps. This refers to the number of light switches or lamps that can be turned on, and not the physical number of light bulbs or tubes that are turned on. The fuse box can support a maximum number of lights, depending on map size: light switches will remain in their on/off state). Interacting with the fuse box directly does not change the physical state of any electrical equipment (e.g. The fuse box affects the following electrical equipment: Clicking on the lever ( Sunny Meadows Mental Institution).Clicking on the red box ( Prison and Brownstone High School).Opening the flap, then clicking on the on/off toggle (Surburban houses/farmhouses).The player can turn on and off the fuse box by: Using the Monkey Paw's 'activity' wish will also break the fuse box. This can be additionally be changed to Broken using the 'Fuse box at start of contract' Custom difficulty setting, where sparks will fly out of the fuse box, and it cannot be toggled on. The fuse box model differs depending on the type of map.Īt the beginning of the game, the fuse box is turned on by default in Amateur difficulty and training, and turned off by default in all other difficulties. The location of the fuse box is indicated on the Site Map, except on Nightmare difficulty where it is not indicated. Each map will always have one fuse box that will spawn in one of multiple rooms. ![]()
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